On Monday, we talked about the problems with game difficulty, and we had quite a few shooters put in the spotlight for bad or good design. Now, let’s shrink down to one developer of Roleplaying Games, Bethesda, and rip apart the meat of a game’s storyline: the characters.
With new games coming out everyday, I notice certain genres are starting to get rid of the old difficulty sliders, while other genres are making actual sliders for difficulty. This week, we’re looking at certain mechanics of gaming that might need Fixing, and we’re starting with the stuff that makes you quit.
Warning: This review is DLC.
In the second/third installment of Fixing Gaming, we take a look at the differences between open betas and early access. Also, why episode two was delayed.
As a ‘gaming enthusiast’, I’ve traversed many different mechanics in the medium that seem a little… manipulative. In this epic series, I’m going to shed a little light on what makes games broken. This is… FIXING GAMING!