Fixing Gaming – Review Process
Introduction There are many different review styles out there: stars, percents, fractionals, blurbs and diatribes. Each has a very important niche in our society, and many people have a definite preference in how they want their information conveyed. But the one sticking point for most aggregates are having a numerical grade for each review. This really makes sense for review aggregates, as having a definitive number lets them average things out. From Metacritic to Rotten Tomatoes, we see a score telling us what we want to know: is this game/film good? What if, however, this wasn't the best way to judge entertainment? While it may be good for quick glances and data systems, is the numerical score system good for providing an in-depth review? Perhaps, if the individual writing the review takes into account various weighted scoring systems. On the other side, though, we have the systemless review system: long-winded paragraphs that go into the most minute of details. Is this the type of review that can be adequately done with each new release, or something that people will want to read? The goal of Fixing Gaming is not to reinvent the wheel. Moreover, the goal is to provide a...
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