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Author: Chris Crawford

Metal Gear Survive

In the last few years, Survival games have become synonymous with garbage proof-of-concept dumpster fires.

Also in the last few years, Konami has become synonymous with garbage proof-of-concept dumpster fires.

In this episode of Fixing Gaming, we’re going to take a look at a Dumpster Fire’s little dumpster fire, Metal Gear Survive.

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Main Characters

On Monday, we talked about the problems with game difficulty, and we had quite a few shooters put in the spotlight for bad or good design. Now, let’s shrink down to one developer of Roleplaying Games, Bethesda, and rip apart the meat of a game’s storyline: the characters.

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With new games coming out everyday, I notice certain genres are starting to get rid of the old difficulty sliders, while other genres are making actual sliders for difficulty. This week, we’re looking at certain mechanics of gaming that might need Fixing, and we’re starting with the stuff that makes you quit.

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