On Monday, we talked about the problems with game difficulty, and we had quite a few shooters put in the spotlight for bad or good design. Now, let's shrink down to one developer of Roleplaying Games, Bethesda, and rip apart the meat of a game's storyline: the characters.
Read moreWith new games coming out everyday, I notice certain genres are starting to get rid of the old difficulty sliders, while other genres are making actual sliders for difficulty. This week, we're looking at certain mechanics of gaming that might need Fixing, and we're starting with the stuff that makes you quit.
Read moreThe game people have been waiting for has now been released. Not too long after it was officially announced, I grew worried about the quality. I've since played over ten hours. Let's see what needs fixing.
Read moreThe newest console has finally reached most shelves, and has quickly flown off of them. This is what they did right, what they did wrong, and how they can fix a few of the glaring issues.
Read moreThis week, we're going to be talking about a genre that defies expectation every time. Is the roguelike the genre of the future? Check it out here!
Read moreThis week's article of Fixing Gaming will focus on a much-needed aspect of modern gaming: Depth in gameplay and story.
Read moreMy review of Borderlands left a lot of questions regarding the sequel: is it good? Is it bad? Is Claptrap the most annoying thing on the planet? Read more to find out the answers to all these questions and more!
Read moreIn this week's "Fixing Gaming", we begin to meticulously TEAR APART a hit game series. Starting off with the firstborn, we'll hack off the limbs of Borderlands and see what needs to be done to save it!
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